Disclaimer
Rules
Terms and Conditions
Chess Rules
Ludo Dice
Excluded Jurisdictions
  • Disclaimer for Draw Pool of Knockout “stage” games

  • Draw outcome in Knockout game is extremely rare. Such knockout games need to be cancelled or abandoned; and further depend on Football Association to declare “Draw” result.

  • Disclaimer for Pool Probability of games

  • Win probabilities by Home, Away, Draw are based on 10+ years of historical data. These data may help users to make sensible prediction but does not guarantee the result of any game. Always do your own research.
  • 1. It costs 0.1 REDC token to host a game. However, hosting more than one game while already 'hosted game' has not ended yet, it costs 1 REDC. Hosts cannot make prediction in self-hosted games. ( Hosts are expected to encourage and bring players so that 10% Host Reward gets more profitable. )
  • 2. You can bet only once per wallet per game.
  • 3. Minimum amount to place a bet is 20 Zil.
  • 4. Betting more Zil or risking high amount is not always going to reward you better. It is important to understand this game as “for-against” prediction market. Even a minimum 100 Zil bet can reward you 10,000 Zil or sometimes 10,000 Zil bet can reward you only 100 Zil.
  • 5. Analyze already placed bets in a game before betting your amount.
  • 6. When a game event ends, rewards are distributed after oracle verification – this process might take as little as 15 minutes to max 12 hours period. Host rewards are directly sent while winners need to claim their rewards from “My Games” page.
  • 7. Each transaction - “Hosting”, “Placing Prediction” and “Claiming Rewards” may take transaction fee of around 1.8 Zil.
  • 8. Please do not bet or host simultaneously using multiple browser tabs.
  • 9. All game results are resolved on final outcome of each game.
  • Internet prediction and use of cryptocurrencies may not be legal in some jurisdictions. Before predicting on any games in RedChillies platform, we ask you to please read carefully our terms and conditions.
  • By agreeing to our Terms and Conditions, you agree that,
  • 1. You are over 18 years of age (or over the age of majority as stipulated in the laws applicable in your country).
  • 2. The jurisdiction applicable to you allows online prediction, prediction on games and allows use and trade of cryptocurrencies. You understand and accept that RedChillies is unable to provide you with any legal advice or assurances and that you are solely responsible for verifying and complying with the law in any jurisdiction that applies to you before predicting and hosting games.
  • 3. By placing predictions, you may lose some of your money and you will be fully responsible for that loss. The minimum and maximum prediction amount per selection is determined exclusively by RedChillies and is detailed on screen.
  • 4. You are acting solely on your own behalf as a private individual and not on behalf of another party or for any other commercial purposes.
  • RedChillies may change these terms from time to time and so you should check these terms regularly. If you do not agree to the terms, you should cease using the site. For any other questions, you can reach out to us via Twitter or Telegram.
  • While ZilChill Gaming Platform is decentralized, open and borderless by utilizing smart contracts on Zilliqa Blockchain, frontend and domain access for Prediction Markets are restricted for regulatory requirements on certain geography. These Excluded Jurisdictions are:
  • 1. Bahamas
  • 2. Botswana
  • 3. British Virgin Islands
  • 4. Cambodia
  • 5. Cameroon
  • 6. Cayman Islands
  • 7. Democratic People’s Republic of Korea
  • 8. Democratic Republic of the Congo
  • 9. Eritrea
  • 10. Nepal
  • 11. Iceland
  • 12. Iran
  • 13. Libya
  • 14. Mongolia
  • 15. Pakistan
  • 16. Panama
  • 17. Republic of China
  • 18. Singapore
  • 19. Somalia
  • 20. South Sudan
  • 21. Sudan
  • 22. Syria
  • 23. Trinidad and Tobago
  • 24. United States of America
  • 26. Zimbabwe
  • 27. Ghana
  • Everyone must agree to comply with all regulatory Terms where they reside, even if these methods to prevent use of the Prediction Markets are not 100% effective or can be bypassed.
  • 1.Host can choose 'Game Name', 'Game Time' and 'Joining Fee '. There are 4 types of Game Mode: 1-minute, 5-minute, 10-minute and 15-minutes.
  • 2. While hosting, host pays REDC token as 'Hosting Fee ' and accepted ZRC-2 tokens as 'Joining Fee '. On success, host directly enters the game page awaiting opponent.
  • 3. Anyone can join such open hosted game by paying accepted ZRC-2 tokens as 'Joining Fee '. Host can abort the game to get full refund if no one joins the game.
  • 4. When a game ends, players have 'Dispute ' button active for 8 blocks (~ 5 minutes). If no one disputes within 8 blocks, game is verified by Oracle.
  • 5. Winners can claim rewards from 'My Games ' page.
  • 6. If there is a Live Game which is not yet completed, player/host of such games can not host or play another game.
  • 7. Anyone can spectate 'Live Games ' and participate in 'Public Chat '.
  • 8. There will be 'Tournament ' feature and 'Re-match ' feature in future.
  • 9. All disputed games are manually verified by admin/governor.

Overview

Ludo is a strategy board game for two to four players (non-partnership model), in which the players move their tokens from start to finish according to the rolls of a single die. Special areas of the Ludo board are typically colored bright yellow, green, red, and blue. Each player is assigned a color and has four tokens [Quick mode has 2 tokens per player]. At the center of the board is a large finishing square, often composed of colored triangles atop the players' home columns.

Rules

Beginning:
  • 1.At the beginning of the game, each player's four tokens are out of play and staged in the player's yard.ludo-rule
  • Playing:
  • 1. Each player rolls a die one at a time. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six. Players can draw a token from home every time they get a six unless the home is empty or move a piece six times. If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.
  • 2. Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die.
  • 3. Rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll. If the third roll is also a six, the player may not move and the turn immediately passes to the next player.
  • 4. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be re-entered into play only when the owner rolls a six.
  • Ending:
  • 1. A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle.
  • 2. A player, who enters all tokens onto the home triangle first, wins the game.
  • ZilChill Ludo Dice Rules:
  • 1. There are two modes: Quick mode with 2 tokens for each player & Classic mode with 4 tokens for each player.
  • 2. While hosting, the host pays REDC tokens as 'Hosting Fee ' and accepted ZRC-2 tokens as 'Joining Fee '. On success, the host directly enters the game page awaiting the opponents.
  • 3. Hosting a game costs from 0.1 REDC to 10 REDC based on the room "Joining Fee" selected by the host.
  • 4. Anyone can join such open hosted game by paying accepted ZRC-2 tokens as 'Joining Fee '. The host can abort the game to get a full refund if no one joins the game.
  • 5. Hosts will always get 10% of the total "Joining Fee".
  • 6. When a game ends, players have the 'Dispute ' button active for 8 blocks (~ 5 minutes). If no one disputes within 8 blocks, the game is verified by Oracle.
  • 7. Winners can claim rewards from the 'My Games ' page.
  • 8. If there is a Live Game that is not yet completed, the player/host of such games can not host or play another game.
  • 9. Anyone can spectate 'Live Games ' and participate in 'Public Chat '.
  • 10. There will be a 'Tournament ' feature and 'Re-match ' feature in the future.
  • 11. All disputed games are manually verified by an admin or governor.